Flic Flop is one of Blinks' most kinetic games and it has been a big hit every time we've played in public since we created it. Jon and Dan recount the origins of the game and it's never-ending fun. Reviewers...

Flic Flop is one of Blinks' most kinetic games and it has been a big hit every time we've played in public since we created it. Jon and Dan recount the origins of the game and it's never-ending fun. Reviewers...
Mortals is one of the first Blinks Games. Designed by Nick Bentley and Jon Bobrow back when Blinks were still called AutomaTiles. The following is a reflection on Mortals (First called Live Free or Die) and its development written by Nick Bentley...
You asked and we listened. We know that your games are an expression of yourself and that every players has game genres they prefer. We've created a easy way to customize your Blinks collection and get the games you want...
In Speed Racer, you race against your self to complete the road before the car hits the end and crashes. Unlike most racing games you control the track not the car. What is the History of Speed Racer? Speed Racer was...
Honey is part of the original Blinks Expansion Set and now included in the upcoming Blinks: Solo Challenger Pack. We caught up with Move38's lead game designer, Dan King to discuss the story of Honey Describe your game/gameplay/why people would...
We wanted to thank everyone for participating in Global Game Jam 21. There was an amazing amount of work this past weekend with over 30 game ideas worked on and 12 complete game submissions. There were so many amazing games that...
Zen Flow is a relaxing way to enjoy your Blinks. Calming waves of color will sweep your Blinks in eye-catching patterns. Arrange them anyway you like and find your zen. As Ashton of Shelfsiders put it, "Sit back and enjoy...
Widgets is a unique concept to Blinks that is both a collection of games and can augment your existing board games. We talked to Dan King, Game Design lead at Move38 about its origins, possibilities, and the fun of Widgets. How...
The Birth of an Idea The original concept for Astro came out of the 2017 Boston Beyond Tabletop game jam by Colby and Diamond Kraybill— a father-son team. Over the course of the 2 Day Jam, they came up with a slow...
Last January, we partnered with Playcrafting to host North America's largest Global Game Jam site here in New York. We brought developer kits and our expertise, and the jammers who worked with us brought their creativity and determination, ultimately producing...