In 2014, I joined the MIT Media Lab in a group called Playful Systems. That Fall, I enrolled in a class called How To Make (Almost) Anything. I didn’t realize it at the time, but a 1-week project from that...
News
How We Got To A Difficult Place
A year ago, Move38 was coming off of the successes of launching more than 30 games (2/3rds of which were designed by community members) and shipping 100,000 Blinks to a steadily growing community of 6000+ Game System holders. It would...
Sneak Peek of the Blink Link
We've got a few big updates just in time for the Holidays! Read through to hear about our wildly successful PAX Unplugged experience, the Blink Link received a make-over, and a teaser video of the Blink Link receiving it's first...
Next-Gen Blinks! We Need Your Help!
Make Games with your family this Father's Day with Blinks
Summer Developer Community Update
How many possible puzzles are there in Puzzle 101?
Our Commitment to Sustainability
We at Move38 are committed to sustainability and we wanted to highlight some ways which we achieve our goals. This may seem counter-intuitive as Blinks are made of plastic and electronic components but we've deeply considered all aspects to our...
Introducing Trifoil—Blinks Sakura Strategy Preview
Meet Game Designers Spencer Kee and Aaron Santiago and hear about their game,Trifoil Trifoil is part of the brand new Sakura Strategy Game Pack, three amazing strategy games new for the Blinks Game System in 2021. Describe your game/gameplay/why people would enjoy this...
Introducing Hexenwood—Blinks Sakura Strategy Preview
Meet Game Designer Bruno Albuquerque and hear about his game Hexenwood and it's AI-powered companion Hexenwood AI. Hexenwood/Hexenwood AI is part of the brand new Sakura Strategy Game Pack, three amazing strategy games new for the Blinks Game System in...