Darkball is a first of its kind game in which players put their timing to the test. Darkball, at first glance, appears to be 1-D pong for a space age boardgame system called Blinks (more below). It's easy enough for 5 yr olds, and tough enough for their parents. At a deeper level, its designer has a long and studied history on time perception, based on his research and collaborators at MIT. Darkball is based on a simple principle of time perception, in which our brains calculate and predict the next location of a moving target based on our most recent reference point. Darkball challenges players to bounce a literal dark ball back and forth, timing the "swing" of their paddle to just the right moment. Darkball rewards accuracy as well as creativity. As the pieces are rearranged, the ball can travel in any direction, and down any path. There is no limit to the number of players or number of ways Darkball can be played.
Read More about Darkball by Move38 Game Designer, Dan King
Che-Wei Wang [pron. say-way] is an artist, designer & architect and one half of the Brooklyn design duo, CW&T. Che-Wei applies his expertise in computational and generative design, fabrication technologies, electronics, CNC machining, and metal manufacturing to produce architecture, sculpture, interactive installations, and mobile apps. He is the winner of the 2003 SOM fellowship and the Young Alumni Achievement Award from Pratt Institute. Che-Wei has taught courses on design, time, creative computing, and inflatables, at various institutions. He is an alumnus of MIT Media Lab, ITP at NYU, and Pratt Institute.
Darkball is available in the Blinks Community Set. Preorder Here