There are four different widgets available: a dice
roller, a coin flipper, a rainbow spinner, and a timer.
To change widget, long press a blink and wait for it
to shine white, then release. That Blink, and any
others attached to it, will switch to the next widget in
The dice widget simulates the roll of a six-sided die.
Single-click any Blink to begin rolling attached dice.
The result is represented by a number of red lights.
Dice faces: 1 - 6
Spinners can be used to choose a direction, a color,
or both. Single-click any Blink to begin spinning all
Use the coin widget to simulate the flip of one or
many coins. Single-click any Blink to begin flipping
coins to either Heads (gold) or Tails (silver).
The timer operates differently than the other widgets.
They begin in “setting” mode, indicating the length of
the timer with colored lights. Single-click to
increment the number of minutes from1 - 5.
Timer settings: 1 - 5 minutes
Double-click to begin the timer. The Blink will tick,
changing color and brightening as it gets closer to
the end. When time is up, the Blink will rapidly flash
red. Double-click to go back to setting mode.
Widgets isn’t strictly a “game,” but a set of tools to
extend, enhance, or upgrade your other games. You
could use them to play a dice game like Yahtzee
without the need for a table, or replace a lost or
broken sand timer in Pictionary or Boggle. You could
even use them to invent your own game.
the games Takeaway Dice, Flip Bet, and Spinomino
to see some games we’ve created with Widgets and Topple Stones proposed by community developer Jon West