Game Info
10-15 Minutes
Level 2
8+ Blinks
2+ Players
Strategy
Game Designer:
Tris Williams
James Vaughan
Big Potato Games
Game Artists:
Beks Barnett
10-15 Minutes
Level 2
8+ Blinks
2+ Players
Strategy
Tris Williams
James Vaughan
Big Potato Games
Beks Barnett
Tip-Toe Volcano is a game about betting, bluffing...and not stepping in any lava. Secretly hide your traps before putting the map together. It’s an all-out bidding war to see who can tip-toe the furthest around the volcano — without getting burned.
Divide the Blinks up evenly between all players. For standard play, each player is given a maximum of four Blinks. If there are extra Blinks left over, set them aside. Blinks should load up in setup mode, and display two spinning green faces. If a Blink is not in setup mode, double click to enter setup mode.
Gameplay takes place over a series of rounds. At the
start of each round, players must secretly decide how
many of their Blinks will be lava traps.
Out of sight of the other players, take your cluster of
Blinks in setup mode and single click any number of
them to activate (or de-activate) a lava trap. Lava traps
have 4 red faces rotating around the Blink, while safe
spaces show 2 green faces rotating. Make sure to
remember where you place your traps!
Changing from a safe Blink to a lava trap
Once satisfied with your trap placement, double click
any Blink in your cluster to hide your lava traps under a
beautiful, green, grassy hill.
Double-click to hide your setup
With the traps hidden, all the players connect their Blinks back together into one cluster.
All players combine their Blinks into a single cluster
On the first round, the oldest player starts by betting how many Blinks they can click without hitting any Lava Traps (e.g. “I think I can click two Blinks without hitting any lava”). The player on their left must now either raise or challenge. If they raise, they must bet a higher number (e.g. 3 Blinks or more). But if they challenge, the previous player must carry out their bet to prove that they can do it.
To complete a challenge, the player must start by single clicking one of their own Blinks. After that, they can click any Blinks they like.
When a safe Blink is clicked, it simply darkens and remains on the field. However, if a lava Blink is clicked, there is a huge volcanic explosion!
A player clicks a lava trap, setting off a volcanic explosion!
If the player that has been challenged sets off an explosion, they have lost the challenge and must take one of their Blinks and set it aside out of the game (e.g. if this round they had 4 Blinks, next round they will have 3). But if they are able to meet the challenge, then the player who challenged them loses the round and sets one Blink aside.
All players then take their Blinks back, and double-click them to go back into setup mode, and a new round begins. In this new round, whichever player won the previous challenge is the first to bet.
When a player loses their last Blink, they are out the game. The last player with any Blinks remaining is the winner! Be careful - the last few rounds, with only a small amount of Blinks, can get very tricky...
There is a hidden function within Tip-Toe Volcano that can be used to play a more chaotic variant of the game. In this version, whenever a player loses a challenge and would normally set aside a Blink, they instead set the Blink to “Chaos Mode.” To do this, take a Blink in setup mode and triple-click it - the spinning lights will be both red and green.
Triple-click a Blink to set a Blink to Chaos Mode
When this Blink is hidden, it will randomly decide to be either safe or a lava trap, adding more uncertainty and risk to each round. By the end, almost all the Blinks will be in chaos mode, making the board even more dangerous than before!