These Tourists have gone overboard
** 2020 IndieCade Festival Nominee **
Pirates & Lasers is a strategic struggle between ghost pirates and incompetent laser-wielding tourists. Keep the ship sailing as long as you can while lasers tear your ship asunder, managing resources and preventing damage to critical areas.
This turn-based strategy game challenges players to survive laser attacks and repair the boat hull each turn to prevent sinking.
Ship Blinks, which have health and the ability to transfer health to any neighboring Ship Blink, and Hazard Blinks, which fire lasers out in three directions, damaging any part of the Ship in its path. A turn has three stages - Rearrange, Repair, and Lasers! During Rearrange, Ship and Hazard Blinks are moved to prevent damage. During Repair, resources can be moved from one part of the Ship to another. During Lasers!, the Hazard Blinks fire off their lasers, dealing damage to any part of the Ship in its path. The game ends when any part of the Ship hits zero health. See how many turns you can survive in a given scenario!
MULTIPLAYER VARIANT:
Pirates & Lasers can be played as a two or more player game with a few adjustments. First, the game requires at least 12 Blinks, with at least 2 Hazards and 1 Redirector. The turn structure is the same, and players trade off taking turns. The player who sinks the ship is the loser.
Game Info
10-15 Minutes
Level 3
6+ Blinks
1-2 Players
Strategy
Game Designer:
Ian Cummins
Michael Cooper
Theo Johnson
Pricilla McGann
Game Artists:
Pricilla McGann
These Tourists have gone overboard
** 2020 IndieCade Festival Nominee **
Pirates & Lasers is a strategic struggle between ghost pirates and incompetent laser-wielding tourists. Keep the ship sailing as long as you can while lasers tear your ship asunder, managing resources and preventing damage to critical areas.
This turn-based strategy game challenges players to survive laser attacks and repair the boat hull each turn to prevent sinking.
Ship Blinks, which have health and the ability to transfer health to any neighboring Ship Blink, and Hazard Blinks, which fire lasers out in three directions, damaging any part of the Ship in its path. A turn has three stages - Rearrange, Repair, and Lasers! During Rearrange, Ship and Hazard Blinks are moved to prevent damage. During Repair, resources can be moved from one part of the Ship to another. During Lasers!, the Hazard Blinks fire off their lasers, dealing damage to any part of the Ship in its path. The game ends when any part of the Ship hits zero health. See how many turns you can survive in a given scenario!
MULTIPLAYER VARIANT:
Pirates & Lasers can be played as a two or more player game with a few adjustments. First, the game requires at least 12 Blinks, with at least 2 Hazards and 1 Redirector. The turn structure is the same, and players trade off taking turns. The player who sinks the ship is the loser.