Test your Reaction Time. Don't Blink
Darkball is a first of its kind game in which players put their timing to the test against a speedy disappearing ball and each other. Darkball rewards accuracy, reaction times, as well as creativity. As the pieces are rearranged, the ball can travel in any direction, and down any path with no limits to the number of players or ways it can be played.
Any endpoint Blink displaying cyan has a Darkball. Play begins when one player presses their endpoint Blink to release the Darkball. The ball moves along the pathway, making decisions randomly when it reaches forks. Clustered pathways are treated as forks, and can produce very chaotic behavior.
When the Darkball reaches your endpoint, you must press the button to bounce it back into the pathway. If you click too early, your endpoint will go dark for a moment, and you cannot press again until it brightens. If you press too late, you will take damage, as indicated by red lights on your endpoint. You can then release the Darkball by pressing.
Once a player has missed the Darkball 6 times, their endpoint will explode, and they are out. The last player remaining is the winner.
Game Info
5-10 Minutes
Level 2
8+ Blinks
2 Players
Action
Game Designer:
Che-Wei Wang
Game Artists:
Dan King
Test your Reaction Time. Don't Blink
Darkball is a first of its kind game in which players put their timing to the test against a speedy disappearing ball and each other. Darkball rewards accuracy, reaction times, as well as creativity. As the pieces are rearranged, the ball can travel in any direction, and down any path with no limits to the number of players or ways it can be played.
Any endpoint Blink displaying cyan has a Darkball. Play begins when one player presses their endpoint Blink to release the Darkball. The ball moves along the pathway, making decisions randomly when it reaches forks. Clustered pathways are treated as forks, and can produce very chaotic behavior.
When the Darkball reaches your endpoint, you must press the button to bounce it back into the pathway. If you click too early, your endpoint will go dark for a moment, and you cannot press again until it brightens. If you press too late, you will take damage, as indicated by red lights on your endpoint. You can then release the Darkball by pressing.
Once a player has missed the Darkball 6 times, their endpoint will explode, and they are out. The last player remaining is the winner.