Game Info
10-30 Minutes
Level 3
12+ Blinks
2-4 Players
Strategy
Game Designer:
Robert Canciello
Connor Wolf
Jacob Surovsky
Nicole Polidore
Game Artists:
Nicole Polidore
10-30 Minutes
Level 3
12+ Blinks
2-4 Players
Strategy
Robert Canciello
Connor Wolf
Jacob Surovsky
Nicole Polidore
Nicole Polidore
Crownfall is a 2-4 player game where players take turns flicking their army of Blinks at their opponent’s Blinks to try to knock them out of the battlefield.
CHOOSE YOUR BATTLEFIELD
First, choose a smooth surface such as a floor or tabletop to be your battlefield, and set the boundaries of your arena (the edges of the table, or lines on the ground). Then create a real or imaginary line to divide the battlefield in half and choose a side. This determines where you can place your army during
the game.
ASSEMBLE YOUR ARMY
Next, take an even number of Blinks and divide them in half between the players. If playing with more than 2 people, players will need to group up into 2 teams.
Each team clusters their Blinks together and then single-clicks any Blink to swap between the two team colors.
Single-click a Blink to swap team color in a cluster
To muster an army, triple-click any Blink in the cluster to turn it into a Crown. All other Blinks will become the army. Blinks will assign themselves one of 9 roles depending on how many Blinks they are away from the Crown Blink. As you play, try to find a unique setup formation that creates your perfect strategic army.
Triple-click a Blink to make a Crown and muster an army
Finally, each team distributes their army throughout their side of the battlefield, making sure that no two Blinks are touching. The game then begins with the starting player’s turn.
The goal of Crownfall is to reduce your opponent’s Crown to 0 health. Each turn, a player can perform up to 2 actions. A player can use one or both of their actions to flick one of their Blinks, generally with the goal of knocking enemy Blinks off the table, but sometimes to accomplish other strategic ends. Unless otherwise specified, a player cannot flick or activate the ability of the same Blink more than once in the same turn.
Players can also choose to activate the power of one of their army Blinks as an action. Many roles have a power that can be activated with an action, but several have passive powers which do not require an action. All powers are detailed at the end of the rules. If, during play, a Blink connects to another Blink, you must separate the two by 1 inch and rotate them so that they are no longer aligned to each other. Some powers may affect this rule.
When two Blinks attach, they must be immediately separated
If a Blink falls off the table or out of the bounds of the battlefield as the result of a flick, whether intentional or by accident, that Blink is dead - unless it’s a Crown or affected by a special ability. Set your dead Blinks to the side, out of the battlefield’s boundary but within reach of the players.
CROWN
Whenever it is knocked off the battlefield, double-click it to remove one health, then place it back anywhere on your side of the battlefield.
KNIGHT
If the Knight connects with another Blink in your army, that Blink may be stacked on top of the Knight - that piece is now under the Knight’s protection. You can separate the two if you want to flick either, ending the protection.
ASSASSIN
You may spend 1 action to place the Assassin anywhere on the battlefield.
WIZARD
After you flick the Wizard Blink, you can pick it up and return it to its original position as long as it didn’t hit any other Blinks.
JESTER
If the Jester connects to an enemy Blink, they remain connected, either until your opponent uses an action to disconnect them, or you flick the Jester with the enemy Blink still attached, after which they are disconnected.
CLERIC
If the Cleric connects to another Blink, it will pass on a spinning white “blessing.” If a Blink with a blessing is knocked off the battlefield, it may be returned to its side of the battlefield, then double-clicked to expend the blessing.
NECROMANCER
You can use your first action to take a dead Blink from outside the battlefield and place it next to your Necromancer, then use your second action to flick it once. Regardless of the result, that Blink is then removed from play.
GIANT
If you flick the Giant during your turn, on your opponents next turn you may hold the giant down with your hand, rendering it immovable.
CALVALRY
You may use both of your actions to flick the Calvalry. If you do this, you can flick it a third time for free.
The first player to lower their opponent’s Crown to 0 health wins!
To reset your army and start a new game - cluster your Blinks together and triple-click one of them to reset the cluster back to setup.
Crownfall has multiple rule variations and alternative modes of play. We'll be added them here shortly.