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Posts tagged "Behind the Scenes"
How many possible puzzles are there in Puzzle 101?
Introducing Trifoil—Blinks Sakura Strategy Preview
Meet Game Designers Spencer Kee and Aaron Santiago and hear about their game,Trifoil Trifoil is part of the brand new Sakura Strategy Game Pack, three amazing strategy games new for the Blinks Game System in 2021. Describe your game/gameplay/why people would enjoy this...
Behind the Scenes: Flic Flop's Origins and How we made "Shuffleboard from the Future."
Flic Flop is one of Blinks' most kinetic games and it has been a big hit every time we've played in public since we created it. Jon and Dan recount the origins of the game and it's never-ending fun. Reviewers...
Behind the Scenes: Surviving the Zombie Apocalypse in Mortals
Mortals is one of the first Blinks Games. Designed by Nick Bentley and Jon Bobrow back when Blinks were still called AutomaTiles. The following is a reflection on Mortals (First called Live Free or Die) and its development written by Nick Bentley...
Behind the Scenes: Building the Perfect Hive in Honey
Honey is part of the original Blinks Expansion Set and now included in the upcoming Blinks: Solo Challenger Pack. We caught up with Move38's lead game designer, Dan King to discuss the story of Honey Describe your game/gameplay/why people would...
Blinks: Expand your Game Play with Widgets
Widgets is a unique concept to Blinks that is both a collection of games and can augment your existing board games. We talked to Dan King, Game Design lead at Move38 about its origins, possibilities, and the fun of Widgets. How...
Behind the Scenes: Astro's Space Mining Origin Story
The Birth of an Idea The original concept for Astro came out of the 2017 Boston Beyond Tabletop game jam by Colby and Diamond Kraybill— a father-son team. Over the course of the 2 Day Jam, they came up with a slow...