Game Info
5-30 Minutes
Level 3
4+ Blinks
1 Players
Puzzle
Game Designer:
Dan King
Game Artists:
Jon Bobrow
5-30 Minutes
Level 3
4+ Blinks
1 Players
Puzzle
Dan King
Jon Bobrow
GAMEPLAY:
All Blinks begin as Flowers. To generate pollen on a Flower, click it.
When the Flower is full of pollen, it will lightly flash. Long-press a full Flower to evolve it into a Worker.
Workers allow Flowers to generate pollen automatically. Any Flower attached to a Worker will slowly generate pollen over time. The more Workers a flower is attached to, the faster it will produce pollen. When it is full, it will briefly flash, then transfer that pollen to an adjacent Worker, who turns it into a single unit of honey. Eventually, a Worker will be full of honey, and will begin flashing lightly. Long-press a full Worker to evolve it into a Brood.
Brood cells can absorb a full tank of honey from neighboring Workers to create a single unit of royal jelly. Like Workers, Broods will eventually become full and flash lightly. Long-press a full Brood to evolve it into a Queen.
Queens absorb full tanks of royal jelly from neighboring Broods to build up strength. When a Queen becomes full, it will flash lightly, then trigger a hive-wide celebration. After that, the Queen will be empty again, and can build up strength anew.
At any time, you can remove a Blink from the hive and double-click it to revert it back to a Flower.
Honey has no actual win condition. Instead, try to find the most efficient arrangement, or maybe the most visually interesting arrangement. What kind of hives can you create?