Divide the Blinks evenly among all players. Each player assembles their Blinks into a single cluster. At this point, players must hide their clusters from each other to set up their colors, Crowns, and Bombs. For even, fair play, make sure each player creates the same amount of each type.
Single click a Blink to cycle between the three colors/sizes of balloon: red/large, blue/medium, and green/small. The size of a balloon affects how many clicks it takes to pop it.
Next, select a number of Crown and of Bomb balloons. Long-press any balloon to turn it into a Crown, which will appear yellow. Single-clicking a Crown will turn it into a Bomb, which appears purple. You can switch back and forth by single-clicking, or long-press again to revert to a regular balloon. Crowns and Bombs can be balloons of any color.
Triple click any balloon in your cluster to begin the game. Your balloons will randomly generate an amount of health based on their size, and your Crowns and Bombs should become invisible.
Players take one of two actions during their turn:
Click an opponent's Balloon to reduce its health, shown by the number of faces lit. When a balloon is reduced to 0 health, it pops, revealing whether it was a Crown, a Bomb, or neither.
You can also use your turn to fortify your own balloons. Remove a single balloon from your cluster to turn it into a “Giver.” When you add the balloon back to the cluster, point the white face at the balloon you wish to fortify - 1 health will transfer from the giver to the receiver.
A balloon must have at least 1 health remaining to become a giver, and a balloon must have less than 6 health to become a receiver.
The first player to pop one or all of their opponent’s Crown balloons is the winner. If, before this occurs, a player pops a Bomb balloon, they lose and their opponent is the winner!
At any point in the game, you can double-click any balloon in the cluster to reset back to setup mode.
If you are playing with very few Blinks, you can instead give all Blinks to a single player and let them make the setup, then pass the entire cluster to the next player. That player then plays through the game with that cluster, counting the number of rounds it takes to win or lose.
It might seem obvious to always select a Red Balloon as your Crown since they take the longest to pop. Your opponent knows this too so they may start clicking the Red Balloon first. If I know you think I should select a Red Crown, then selecting a Blue as Crown could make you waste 3-6 clicks popping a non-Crown Red Balloon.
It also might seem obvious to only fortify your Crown Balloon if it gets low. I know this. If you think fortifying your Bust Balloon or another non-Crown will tempt me to start clicking that Balloon, maybe you're correct. But then again if.. hmm... Let the game theory begin!